Bézier Games’ Werewords goes Deluxe

Werewords Deluxe Edition, a new version of the classic ‘20 Questions’ game with a Werewolf twist, will be launched on Kickstarter on March 5 2018. It promises more roles, new artwork, more ways to play and an incredibly fast turn around (Bézier Games’ are planning on shipping Werewords Deluxe Edition in time for Gen Con this summer).

And I’ve got to say, it’s an improvement Werewords needs.

Werewords Deluxe Edition sticks to the core mechanics of Werewords: players take turns to guess a secret word that can eliminate the village of werewolves.  This is done by asking the mayor (the keeper of the magical incantation) “yes” or “no” questions. Figure out the magic word before time is up and you win! But this is Bézier Games and what would an evening be without duplicitous deeds and hidden agendas: one of your group is secretly a werewolf and not only knows the magical phrase but is doing everything they can to make sure you don’t get it before your time runs out. But don’t worry if you don’t guess the secret word in time – you can still win by identifying the werewolf!

To help you out, the village contains a Seer, a mysterious prognosticator who also knows the word but mustn’t be too obvious when guiding you to the correct phrase; if the word is guessed, the werewolf can still be victorious by identifying the Seer and gobbling them up!

Werewords is a good little game that takes everything enjoyable about One Night Ultimate Werewolf and adds a certain element of structure to the deduction phase. However, Werewords doesn’t work very well in smaller groups, the artwork isn’t of the standard I’d expect from Bézier Games and there’s a real lack of diversity in the characters available for you to play.

Werewords Delux Edition


Luckily, Werewords Deluxe Edition is going to solve all of these problems and more – plus it’s going to give the companion app a little deluxification too. Werewords Deluxe Edition is bringing us:

-All new characters including a new Seer-like role, the Teller, who only knows a certain letter of the Magic Word, the Thing (that goes bump in the night) who secretly lets other players know he’s on the village team, the Apprentice (who takes over for the Seer if the Mayor has that card), and more.

-An overhaul to the artwork, giving it that Bézier Games polish, for both new and old characters.

– A Rewritten and expanded rulebook for that includes support for games with a larger (and smaller) number of players as well as solving some Mayoral problems.

-A brand new way to play, called Speedwords, which allows players to see the number of letters in the word – and some of the letters themselves. Unfortunately, those letters are chosen by the werewolves and players have half the amount of time to figure out the incantation.

-Plus an updated companion app that will be entirely reworked, providing us with an even better Werewords experience.

I’m looking forward to finding out more about Werewords Deluxe Edition when it’s Kickstarter campaign starts on the 5th of March and if the improvements are as good as they appear to be, Werewords Deluxe Edition may be finding its way onto my gaming shelf this summer.

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